C.J. learns that The Truth's van has a three ton shipment for him to deliver. The Truth practices t'ai chi while he talks and chants a mantra: "Ommmm...." A police helicopter approaches, so The Truth tells C.J. they'll have to torch the fields, and hopes Gaia (an early Greek Mother Earth goddess) can forgive them. The Truth gives C.J. a Flame Thrower. C.J. has 5 1/2 minutes to burn them; you can see what fields need to be burned as red dots on the radar. Mainly have him get between two rows and make a sweep of flame on one row then the other, move ahead and do it as needed till the pair of rows is done, switch to Fist/Brass Knuckles to have him sprint to another pair of rows, and repeat as needed to do it the fastest way and not run out of fuel. Each row is made of patches, and C.J. only needs to give each patch a burst of flame for the whole patch to burn. (There's a spare Flame Thrower by a barn if he runs out of fuel; Molotovs work, too.)
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June 7, 2010
May 7, 2010
Farewell, My Love
Catalina throws a tantrum at an understandably confused C.J., bashing his car with a crowbar, to tell him she's chosen another lover--Claude Speed, of "GTA III," who makes a 2nd cameo appearance.
C.J. gets a black ZR-350 to race over the same route in the other direction. This shows up in your Stats as "Badlands B," and you have the option of trying it again to beat your old time for the Los Santos Race Tournaments.
Catalina says C.J. won unfairly but gives him the deed to a garage in San Fierro; she needs the car to go with Claude to Liberty City. C.J. gets a call from The Truth, who says he got the shipment for him to deliver at a little green village in the hills (Leafy Hollow).
C.J. can get five wanted stars.
Wu Zi Mu
After C.J. waits a while, Cesar shows up. Claude Speed is seen in the background. Wu Zi Mu and a few friends go to C.J. to welcome him to the race, but C.J. is suspicious of him. C.J. has to win an on/off road race from S of Montgomery through Blueberry and into the Panopticon. It's been said that you can use any four-wheel vehicle for it, but Anurag Sinha wrote to me that the game won't let C.J. use certain ones, including, at least, a Hotring Racer, Monster, Rhino, or Forklift.
First Base / Local Liquor Store
Catalina doesn't answer her door for so long that C.J. implores her to come out. She surprises him from behind and angrily puts a gun to his head. He pacifies her by saying they'll rob places, etc. She thinks she loves him. C.J. isn't sure if he's thrilled. Have C.J. drive her to one of the three "$" icons.
April 7, 2010
King in Exile
C.J. goes to the trailer at the CV icon to see Kendl and Cesar. Cesar wants to kill some Los Santos drug dealers. Cesar tells C.J. that the drug dealers who've infested the Grove Street neighborhood are Tenpenny, Pulaski, and Big Smoke. C.J. can't believe that about Big Smoke, but Cesar says Big Smoke sends a car to San Fierro twice a week to get cocaine. C.J. says he'll watch the highway to San Fierro for it. Catalina calls and angrily insists that C.J. has to help her rob places. A pink "C" icon appears in Fern Ridge.
C.J. gets another save house: Fern Ridge C4 free
At the dot just NE of the "O" of "RED COUNTY" (Red County).
Body Harvest
Tenpenny, using a bong and President Clinton-like inhales to get stoned on herb, introduces C.J. to The Truth. The Truth is a marijuana farmer and dealer of various kinds of street drugs. Tenpenny tells C.J. to pay The Truth for marijuana to deliver ("555 WE TIP"), then he leaves. C.J. won't do the drugs The Truth offers him. The Truth needs to know he can trust C.J., so he tells C.J. to steal a Combine Harvester from the survivalists at The Farm for him before C.J. can pay him and get the job. The Truth says "Amaste" as a farewell.
First Date / Tanker Commander
Send C.J. to the "?" icon at the diner in Dillimore to meet Cesar's cousin. (I'd stop at the TV studio to get some Sniper Rifle ammo on the way.) Cesar's cousin is Catalina from "GTA III," a very abusive nutcake that likes armed robbery, murder, and being the S of S and M, yet C.J. has important concerns that preclude introducing her to Denise. Poor C.J.--this is Cesar's help C.J. has to rely on? She gives him four locations she wants to rob. He (and we) can pick the order.
C.J. gets Respect.
Four "$" icons appear.
Badlands
C.J. has to kill, and get photographic evidence he's killed, the person that could inform on Tenpenny's group. We're shown how to use a Camera: press the RMB to use the view finder, zoom with X and Z or the Scroll Wheel, and shoot the picture with the LMB.
The BradyGames guide has a good tip about killing the guy from a good distance from the cabin so he doesn't leaves it and turn this into a chase. Rusk found a good vantage point NW of the cabin; since C.J. approaches from the S, keep him out of view along the W side of the plateau until you can see the target with a red glow--one of those inverted cones over the target's head, I guess--just inside a cabin door. After you have C.J. snipe the target's body (if C.J. shoots the target's head, he won't be able to be identified), have C.J. snipe the four FBI men who run, practically single file, at C.J.. Then have C.J. photograph the target.
Cesar calls. He knows Sweet is in jail and assures C.J. that Kendl's safe. Cesar says he's sending the C.J. help of Cesar's cousin, and wants C.J. to meet the cousin in the diner in Dillimore.
Sweet calls from the prison hospital. C.J. says he has to make sure Kendl's okay 1st, but he's going to help Sweet get out of jail.
April 2, 2010
The Green Sabre
Sweet is proud of C.J. and wants him to join the GSF gang in hitting the Ballas under the Mulholland Intersection. But Cesar persuades C.J. to meet him 1st. Have C.J. get there fast then transfer to Cesar's car. Cesar, going on tips he knew would be important to C.J., has C.J. watch in secret with him as two Ballas, Big Smoke and Ryder, Pulaski driving the green Sabre used for the drive-by that killed C.J.'s Mom, and Tenpenny come out of a building. C.J. thanks Cesar, and realizes that Sweet is going to an ambush. He has Cesar put Kendl in safe place. Have C.J. get back to his car and speed to Sweet--in the lot under the Mulholland Intersection--where he finds a shoot out going on, and that Sweet has been shot. C.J. tells him about Big Smoke's duplicity, etc. Sweet wants C.J. to leave before the police arrive, but C.J. wants to fight off the Ballas until they do.
March 30, 2010
Reuniting the Families
During the mission, there are a couple of opportunities for C.J. to leave the Jefferson Motel and explore San Andreas without a wanted level.
Sweet wants his Grove Street gang to meet with the other GSF leaders at the Jefferson Motel. Have C.J. drive them there. On the way, Ryder picks on C.J. again, and Big Smoke tells him to "cool it." Ryder says he's as "cool as a Shaolin monk." Shaolin temples are an order of Chinese Buddhist monasteries famed for association with Japanese Buddhism and martial arts. Once there, Sweet goes inside alone--one representative per family can attend. The LSPD moves in with police cars and S.W.A.T. agents rappelling from helicopters, and get into a shoot out with the gang members. Big Smoke and Ryder leave while C.J. stays to help Sweet.
C.J. is given a Shotgun by the game, but for better have him switch to something powerful with a steady burst, like an M4 or SMG, or switch to Molotovs, which are good for getting around corners. Have C.J. shoot the attacking S.W.A.T. agents on his way up through the motel to Sweet. The S.W.A.T. agents may appear on upper balconies, come through a skylight, bound out of rooms up ahead, etc. When C.J. gets to the sign on the wall that says the next hall has "Rooms 5-8," have C.J. go down that hall, around the corner, down the hall to the 2nd room on the right, and into the room, where Sweet is waiting.
Los Sepulcros
Sweet wants the Ballas to be attacked at a funeral for a Balla called Little Weasel, whom C.J. and Big Smoke killed. C.J. learns about recruiting gang members. Target a prospect with the RMB so an arrow (green, if they're in good health) points down at them, and press G. Draw recruits near with G and have them wait in place with H. Holding G or H, or going far away, will disband the group. After making a couple of recruits, C.J. drives them and Sweet to the funeral at the graveyard in Los Sepulcros (Spanish for "The Tombs"). Kane is considered to be Balla "front yard" (a euphemism for hair around a pu**y--Urban Dictionary) "royalty," and he'll try to make a getaway if there's trouble.
Once there, have C.J. jump the wall to join the others, then go after Kane, killing the other Ballas as needed to stay alive to kill Kane before Kane makes it a vehicle chase. Kane is wearing Armor, so have C.J. move in with something strong. Reader Chen Dong's method returns from "Gray Imports" to work more melee magic here: have C.J. chase Kane and use his Knife and fight moves on him, knock him down, and give him a belly ache. Have C.J. drive the Grove Street guys back to Sweet's place. C.J. gets Respect.
Doberman
Sweet calls, following up on the previous call, to send C.J., alone, to Ammu-Nation, then to take over Balla territory and drive out the ex-Grove Street guy there. Send C.J. to the "S" icon at the Downtown Ammu-Nation to pick up "Doberman"- C.J. learns that Glen Park is the Balla territory to attack. Stock up on whatever upgrades C.J.'s arsenal. C.J. learns about turf wars. Have C.J., on foot, kill some Ballas to provoke a gang war, which is comprised of three waves of attackers. If C.J. shoots a policeman, he gets one star. The other pedestrians and traffic disappear and Heart and Armor pickups appear.On the radar and in-game map: The attackers, Ballas this time, are seen as red blips. Another gang's territory is covered in translucent purple. A territory under attack has a Families icon--a little person--and the territory flashes translucent red. A Grove Street Families territory is covered in translucent green. A territory can be owned by C.J. but jointly with one or more other gangs if C.J. didn't finish a gang war or ignored a call to go to a gang war. Such a territory is pale gray-green until C.J. does a full takeover for it. A GSF territory will have GSF gang members that C.J. can recruit. C.J. can get the money from a takeover from the gold dollar symbol in front of the Johnson house. A fenced-in yard with a gate, or whatever such situation that provides protection for C.J. and forces the attackers to enter one at a time, makes the attackers easier for C.J. to handle. A rooftop can be a good vantage spot, too. C.J., having drawn out the gang member gone bad, has to kill him.
March 19, 2010
Gray Imports
Tenpenny doesn't want any one gang getting too powerful for him to control. He heard the Ballas are getting strong weapons from Russian arms dealers, so sends C.J. to an Ocean Docks warehouse.
Have C.J. go through the blue warehouse on the left, use the M4 on guards and the explosive barrels carried by Forklifts, get the Armor by the other warehouse door if he needs it, and shoot the lock to open the door. I've used the M4 or Molotovs for C.J. to get the three men revealed when the door opened and for any guards encountered on the way through the warehouse. You can have him shoot a pallet that's suspended near the ceiling to have it fall on one. Clear out all the Russian guards till all that's left to handle are the two Ballas and the Russian arms dealer in the room at the top of the stairs.
If C.J. enters the room, the Russian tries to run to a Banshee to make a getaway. Have C.J. shoot the two Ballas from outside the room. Then have C.J. run out through the door he came in, and the Russian's Banshee will be just beyond it. Have C.J. drive it forward to the end of the lot, do a 180 degree turn, and run down the Russian, comes running from around the far side of the building. Have C.J. chase him and do his fight moves on him, armed with a Knife. Have C.J. knock him down and gut him like a pig. If the Russian gets up, have C.J. do it again, etc.
I've also done this mission with C.J. able to fire through the door at enough of the side of the Russian arms dealer to kill him.
Burning Desire
Have the Fire truck mission done so C.J. has the fireproof feature. Have C.J. go to the donut store (the C icon) and meet Tenpenny, Pulaski, and Hernandez. Tenpenny wants C.J. to kill a Vago--"a drug-dealing, cop-killing bi**h--just like you"--who doesn't like the corrupt officers. It sounds like C.J. is being ordered to kill someone just like C.J.--someone being manipulated by Tenpenny the same way.
The game tells you to have C.J. get some Molotovs, go to the Vago's house, and throw them through the five windows indicated. Have C.J. throw them at any Vagos around, too. The longer you hold the LMB before releasing it, the farther C.J. throws. There are Molotovs nearby if you run out. This is one act that will never play Vagos again (sorry).
A woman cries for help from a 2nd floor window. Have C.J. go in the front door, up the stairs in the back, and down the hall to the last door on the left. She's afraid to leave, so have C.J. go downstairs to the kitchen, get the Fire Extinguisher, go back to her room, and shoot the Extinguisher at the base of the flames. Have C.J. go to her.
House Party
OG Loc quits his job at the Burger Shot; it's a parole violation, so he throws a party to give his rap routine a last chance to be heard before a possible jail sentence. C.J. agrees to go there after OG Loc says his microphone is broken.
Send C.J. to the party across the street from the Johnson house from 20:00 to 6:00 (with new clothes and a haircut if C.J. needs the upgrade). But when he gets there, the mike's been fixed, so he steps outside to find and Sweet and Ryder have been driven outside by OG Loc's enthusiastic but untalented act, too.
Sweet organizes a defense against a Balla attack--a blockade of cars is formed in the street. Using the radar to help locate targets, have C.J. help attack eight Ballas in the street (1st wave), snipe four on the overpass (2nd wave), then shoot twelve that approach from various directions (3rd wave).
C.J. gets Respect.
March 18, 2010
Management Issues
OG Loc has this mission for C.J. from 12:00 to 17:00. OG Loc tells C.J. that Madd Dogg's manager Scipio is trying to drive OG out of the music industry by telling everybody that OG is whack (nuts or horrible) (as about anyone with decent perception has noticed about OG). As C.J. drives off to take care of it, OG Loc calls: the manager's limo driver is going to pick up the manager.
If you have C.J. bump the limo with his vehicle, just give it a little bump. Thanks to spaceeinstein for telling me the manager's car is an Elegant and that "It's a whole lot better to just park your car in front of the manager and jack him. The car won't be damaged that way." Have C.J. kill the driver who gets out of it , jack the limo, take it to a Pay 'n' Spray if needed--the limo must not be damaged, and park it between two limos, parked in the same direction they face.
Madd Dogg's Rhymes
When C.J. recommends a writer for OG Loc (he hadn't lost his mind helping OG Loc get amplified--he was just helping a friend), OG Loc wants him to steal rapmeister Madd Dogg's rhyme book (Barnes and Noble and the public library were closed?). C.J. goes to Madd Dogg's mansion. C.J. has to use stealth on the guards there.
The guards are shown as red icons on the radar, and point in the direction the guards face.
Have C.J. sneak up behind each guard, armed with the Knife provided, target them with the RMB, and press the LMB for C.J. to treat their neck like something unfortunate at Perdue Farms. Once C.J. has the rhyme book, have him get out the same way except using the Silenced 9mm Pistol he can take from fallen guards.
Have C.J. use the mountain bike outside and get the book to OG Loc.
C.J. gets some Respect.
Life's a Beach
This mission is available by the Marina Burger Shot, which is by the Verona Beach save house, from 22:00 to 6:00. OG Loc wants C.J. to steal a sound system for him. Have C.J. go to the beach party, talk favorably (press "Y" for "Yes") to the lady at the sound system, which is in the open back of a van, then play the dance game with her (press one of the directional arrows, or W,S,A, or D, as the corresponding arrow rolls before the circle in the middle of the screen and in rhythm to the music).
Have C.J. jack the van--the lady gets in but is thrown from it--elude some shooting by party-goers, and park it in a garage. All the Pony vans in the game have the same sound system in the back. C.J. gets some Respect.
The BradyGames guide says this opens the Dancing odd jobs, but the dance game is always available:
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