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March 30, 2010

Doberman

Sweet calls, following up on the previous call, to send C.J., alone, to Ammu-Nation, then to take over Balla territory and drive out the ex-Grove Street guy there. Send C.J. to the "S" icon at the Downtown Ammu-Nation to pick up "Doberman"- C.J. learns that Glen Park is the Balla territory to attack. Stock up on whatever upgrades C.J.'s arsenal. C.J. learns about turf wars. Have C.J., on foot, kill some Ballas to provoke a gang war, which is comprised of three waves of attackers. If C.J. shoots a policeman, he gets one star. The other pedestrians and traffic disappear and Heart and Armor pickups appear.
On the radar and in-game map: The attackers, Ballas this time, are seen as red blips. Another gang's territory is covered in translucent purple. A territory under attack has a Families icon--a little person--and the territory flashes translucent red. A Grove Street Families territory is covered in translucent green. A territory can be owned by C.J. but jointly with one or more other gangs if C.J. didn't finish a gang war or ignored a call to go to a gang war. Such a territory is pale gray-green until C.J. does a full takeover for it. A GSF territory will have GSF gang members that C.J. can recruit. C.J. can get the money from a takeover from the gold dollar symbol in front of the Johnson house. A fenced-in yard with a gate, or whatever such situation that provides protection for C.J. and forces the attackers to enter one at a time, makes the attackers easier for C.J. to handle. A rooftop can be a good vantage spot, too. C.J., having drawn out the gang member gone bad, has to kill him.
C.J. gets Respect and however much money shows up at the dollar symbol in front of the Johnson house. This unlocks the ability to take territories from gangs. But C.J. will lose any he gains, if not the Respect made while doing it, in Los Santos in the events after "The Green Sabre," so it's not an immediate concern. But have C.J. defend his territory when it comes under attack. There's just one wave to handle when that happens, and a Molotov or two usually does the trick. If, like me, you already had C.J. do the Fire truck mission to get the Fireproof ability, you don't have to worry about him losing Health if he runs through the flames.
Ammu-Nations, shown as pistol icons on the radar and in-game map, and two of the four Ammu-Nation Challenges, found in some Ammu-Nations, are available. But since you need to do all four challenges in a row to complete the mission, you can just practice the 1st two for now.
Body Armor $200, 9mm Pistol $200, Grenades $300, Silenced 9mm Pistol $600, Tec9 $300, Shotgun $600, Sawnoff Shotgun $800, Micro SMG $500, and SMG $2,000, are at Ammu-Nation.

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