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April 7, 2010

Body Harvest

Tenpenny, using a bong and President Clinton-like inhales to get stoned on herb, introduces C.J. to The Truth. The Truth is a marijuana farmer and dealer of various kinds of street drugs. Tenpenny tells C.J. to pay The Truth for marijuana to deliver ("555 WE TIP"), then he leaves. C.J. won't do the drugs The Truth offers him. The Truth needs to know he can trust C.J., so he tells C.J. to steal a Combine Harvester from the survivalists at The Farm for him before C.J. can pay him and get the job. The Truth says "Amaste" as a farewell. 

First Date / Tanker Commander

Send C.J. to the "?" icon at the diner in Dillimore to meet Cesar's cousin. (I'd stop at the TV studio to get some Sniper Rifle ammo on the way.) Cesar's cousin is Catalina from "GTA III," a very abusive nutcake that likes armed robbery, murder, and being the S of S and M, yet C.J. has important concerns that preclude introducing her to Denise. Poor C.J.--this is Cesar's help C.J. has to rely on? She gives him four locations she wants to rob. He (and we) can pick the order.
C.J. gets Respect.

Four "$" icons appear.

Badlands

C.J. has to kill, and get photographic evidence he's killed, the person that could inform on Tenpenny's group. We're shown how to use a Camera: press the RMB to use the view finder, zoom with X and Z or the Scroll Wheel, and shoot the picture with the LMB.
The BradyGames guide has a good tip about killing the guy from a good distance from the cabin so he doesn't leaves it and turn this into a chase. Rusk found a good vantage point NW of the cabin; since C.J. approaches from the S, keep him out of view along the W side of the plateau until you can see the target with a red glow--one of those inverted cones over the target's head, I guess--just inside a cabin door. After you have C.J. snipe the target's body (if C.J. shoots the target's head, he won't be able to be identified), have C.J. snipe the four FBI men who run, practically single file, at C.J.. Then have C.J. photograph the target.
Cesar calls. He knows Sweet is in jail and assures C.J. that Kendl's safe. Cesar says he's sending the C.J. help of Cesar's cousin, and wants C.J. to meet the cousin in the diner in Dillimore.
Sweet calls from the prison hospital. C.J. says he has to make sure Kendl's okay 1st, but he's going to help Sweet get out of jail.

April 2, 2010

The Green Sabre


Sweet is proud of C.J. and wants him to join the GSF gang in hitting the Ballas under the Mulholland Intersection. But Cesar persuades C.J. to meet him 1st. Have C.J. get there fast then transfer to Cesar's car. Cesar, going on tips he knew would be important to C.J., has C.J. watch in secret with him as two Ballas, Big Smoke and Ryder, Pulaski driving the green Sabre used for the drive-by that killed C.J.'s Mom, and Tenpenny come out of a building. C.J. thanks Cesar, and realizes that Sweet is going to an ambush. He has Cesar put Kendl in safe place. Have C.J. get back to his car and speed to Sweet--in the lot under the Mulholland Intersection--where he finds a shoot out going on, and that Sweet has been shot. C.J. tells him about Big Smoke's duplicity, etc. Sweet wants C.J. to leave before the police arrive, but C.J. wants to fight off the Ballas until they do.

March 30, 2010

Reuniting the Families


During the mission, there are a couple of opportunities for C.J. to leave the Jefferson Motel and explore San Andreas without a wanted level. 
Sweet wants his Grove Street gang to meet with the other GSF leaders at the Jefferson Motel. Have C.J. drive them there. On the way, Ryder picks on C.J. again, and Big Smoke tells him to "cool it." Ryder says he's as "cool as a Shaolin monk." Shaolin temples are an order of Chinese Buddhist monasteries famed for association with Japanese Buddhism and martial arts. Once there, Sweet goes inside alone--one representative per family can attend. The LSPD moves in with police cars and S.W.A.T. agents rappelling from helicopters, and get into a shoot out with the gang members. Big Smoke and Ryder leave while C.J. stays to help Sweet.
C.J. is given a Shotgun by the game, but for better have him switch to something powerful with a steady burst, like an M4 or SMG, or switch to Molotovs, which are good for getting around corners. Have C.J. shoot the attacking S.W.A.T. agents on his way up through the motel to Sweet. The S.W.A.T. agents may appear on upper balconies, come through a skylight, bound out of rooms up ahead, etc. When C.J. gets to the sign on the wall that says the next hall has "Rooms 5-8," have C.J. go down that hall, around the corner, down the hall to the 2nd room on the right, and into the room, where Sweet is waiting.

Los Sepulcros


Sweet wants the Ballas to be attacked at a funeral for a Balla called Little Weasel, whom C.J. and Big Smoke killed. C.J. learns about recruiting gang members. Target a prospect with the RMB so an arrow (green, if they're in good health) points down at them, and press G. Draw recruits near with G and have them wait in place with H. Holding G or H, or going far away, will disband the group. After making a couple of recruits, C.J. drives them and Sweet to the funeral at the graveyard in Los Sepulcros (Spanish for "The Tombs"). Kane is considered to be Balla "front yard" (a euphemism for hair around a pu**y--Urban Dictionary) "royalty," and he'll try to make a getaway if there's trouble. 
Once there, have C.J. jump the wall to join the others, then go after Kane, killing the other Ballas as needed to stay alive to kill Kane before Kane makes it a vehicle chase. Kane is wearing Armor, so have C.J. move in with something strong. Reader Chen Dong's method returns from "Gray Imports" to work more melee magic here: have C.J. chase Kane and use his Knife and fight moves on him, knock him down, and give him a belly ache. Have C.J. drive the Grove Street guys back to Sweet's place. C.J. gets Respect.

Doberman

Sweet calls, following up on the previous call, to send C.J., alone, to Ammu-Nation, then to take over Balla territory and drive out the ex-Grove Street guy there. Send C.J. to the "S" icon at the Downtown Ammu-Nation to pick up "Doberman"- C.J. learns that Glen Park is the Balla territory to attack. Stock up on whatever upgrades C.J.'s arsenal. C.J. learns about turf wars. Have C.J., on foot, kill some Ballas to provoke a gang war, which is comprised of three waves of attackers. If C.J. shoots a policeman, he gets one star. The other pedestrians and traffic disappear and Heart and Armor pickups appear.
On the radar and in-game map: The attackers, Ballas this time, are seen as red blips. Another gang's territory is covered in translucent purple. A territory under attack has a Families icon--a little person--and the territory flashes translucent red. A Grove Street Families territory is covered in translucent green. A territory can be owned by C.J. but jointly with one or more other gangs if C.J. didn't finish a gang war or ignored a call to go to a gang war. Such a territory is pale gray-green until C.J. does a full takeover for it. A GSF territory will have GSF gang members that C.J. can recruit. C.J. can get the money from a takeover from the gold dollar symbol in front of the Johnson house. A fenced-in yard with a gate, or whatever such situation that provides protection for C.J. and forces the attackers to enter one at a time, makes the attackers easier for C.J. to handle. A rooftop can be a good vantage spot, too. C.J., having drawn out the gang member gone bad, has to kill him.