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February 17, 2010

Robbing Uncle Sam

C.J. says Ryder has been a drug dealer since he was ten (and likely getting high on his own supply like he is currently, too). Ryder thinks a local National Guard Depot would make a good place to steal weapons (see what I mean?). Have C.J. drive Ryder down there in a truck, which is quickly supplied by someone Ryder only identifies as "LB."
Once there, don't open the main gate as prompted. As Rusk instructs, have C.J. go clockwise around the big building to the left, shoot the couple of guards by the warehouse and one by the gate, shoot the lock box of the warehouse door to open it, and shoot the two guards inside. As the BradyGames guide instructs, you can use the Forklift (NP8 to raise the fork; NP2 to lower it) to put six boxes to the side of the inside of the warehouse door.

Have C.J. shoot the lock off the main gate. Ryder backs the truck to the warehouse door, and C.J. can load the boxes onto the truck, stopping to shoot any soldiers that shoot at Ryder (about one per crate). The soldiers spawn from the top of the steps of two little buildings nearby; you might put something at the base of each of the two sets of steps to block their paths. 
Rob also noticed that C.J. can break open the crates and find weapons and Health inside. I haven't seen the Health yet. but I've had C.J. find armor that way, too.
There are 17 boxes in all. Breaking the boxes randomly creates a pistol, armor, grenade, health, micro uzi, chrome shotgun, and nothing. You can break all but six boxes. Break too much and you fail the mission. If Ryder's Health is shot away, you fail the mission.
Once six crates are loaded into the back of the truck, have C.J. drive it to Emmet's lot, which is along the N-S alley. On the way, Ryder will toss a crate from the back of the truck, to deter the pursuing Patriots of Guardsmen, every time you honk the horn.
C.J. gets more Respect.

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