This mission is available at Ryder's house (next door to the W of the Johnson house) between noon and 20:00. It's like the "Burglary" mission (which the BradyGames guide says becomes available after this mission but which is really available from the start of the game).
Ryder is looking for water in the holes in his back yard. Ryder, whose license plate says "SHERM," has holes in his backyard because that's where he hides the PCP (he calls his "water") he sprays on his marijuana or dips his joints of them in. Marijuana treated that way is called Sherm. (I'd wondered if it was something to cook crack with, but Ryder at this time agrees with C.J. in being against crack dealers.)
Ryder wants to upgrade their weapons by stealing crates of weapons from Col. Fuhrberger's house.
C.J. takes Ryder in the "black" Boxville to the Col.'s house, where C.J. has eight minutes to steal at least three crates and drop them at (load them into) the back of the black Boxville. C.J. has to be quiet in the Col.'s house--if the Col. wakes up, C.J. gets two stars, and if the Col. sees him, the Col. uses a Shotgun. Every time C.J. enters the Col.'s house, have him Crouch, C, and press W to have him sneak; you can press W repeatedly at a rhythm that has C.J. sneak slowly, if you want. Use F or Enter to have him pick up a crate, then tap W quickly and repeatedly so C.J. walks forward in wiggles without raising the noise meter except when he opens a door. C.J. got all five crates when I tried it that way.
One crate is in the far right corner, a 2nd is through the doors opposite the stairs and on the far left, a 3rd is at the top of the stairs, a 4th is at the end of the hall at the top of the stairs, and a 5th is in the Col.'s room at the
end of the same hall.
Then drive Ryder in the truck to the lockup in Playa Del Seville. I think he's called "Ryder" partly because he's always testing C.J.'s patience by "riding" him--chiding and insulting him.
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